Assassin

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Contents

Introduction

The Assassin is one of the two specialized classes available to the Scout class once the player hits level 10. Assassins are masters of stealth and use their daggers to pick targets off one by one.

Designed as a melee class with a high damage per second, the Assassin focuses on doing a large of damage to a single enemy within a short period of time. Using a cloaking ability, the Assassin can infiltrate, scout, and sneak up to an enemy, hitting them in critical spots for huge amounts of damage. In situations where stealth may not work, the Assassin can also equip a bow and arrow to get the job done from a range.

Because Assassins are fragile, they cannot withstand a strong direct attack. For this reason, Assassins should always be backed up in large scale battles. The Assassin also has a variety of skills to lower its threat value, causing enemy monsters to direct their attacks to a new target.

Ability

While expert Assassins can dual wield blades with ease, low level Assasins might find their critical rate too low to effectively use a dagger. For this reason, many low level Assassins use swords to help them level up until they reach a point where their critical has risen to a higher rate. And because the Assassin has a higher evasion rate than most classes, their armor choices are relatively limited as well, meaning the Assassin will only wear light armor.

With poisoned daggers, skills that cause unconsciousness, patterns that mark targets for greater damage and the ability to remain stealthed while flying, the Assassin is the perfect class for those who like to get the job done silently and efficiently.

Solo Play

A good offense is the best defense" is the motto of the Assassin. It can utilize devastating attacks while hidden behind an enemy. If the enemy does not fall quickly from subsequent attacks, the Assassin can use pattern engravings and explosion skills to stun or cause other deadly effects. This, along with the Assassin’s natural ability to evade attacks, makes solo play very possible. Evasion also allows the use of skills that can stun and in some cases turn an enemy so its back is to the Assassin, making it possible for even more devastating attacks to be used.

However, due to the low damage mitigation of Leather Armor, Assassins must be careful not to take on more enemies than they can handle. This generally leads them to fight creatures and other opponents one-on-one. In cases where several enemies may be near each other the Assassin can use a bow to pull a particular target. However, an Assassin must be sure that the other enemies in the area won’t come to the aid the target.

Group Play

Much like solo play, the Assassin is charged with dealing damage. Being part of a group makes this much easier as the Assassin does not have to worry about evading attacks. Having a group allows it to stay behind a creature, thus doing more damage with its backstabbing abilities (such as Surprise Attack and Assassination). However, overdoing themselves and causing to much damage too fast on a very tough opponent can lead to the Assassin attracting the attention of the enemy. This can be very deadly for an Assassin, and it must be able to pace itself accordingly.

Weapons and Armor

Weapons: Sword and Dagger (Dual Wield)

Armors: Cloth and Leather

Base Stats

  • Strength: 100
  • Stamina: 100
  • Accuracy: 110
  • Agility: 110
  • Intellect: 90
  • Spirit: 90

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