Class in Aion

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This article is about Class in Aion. For other uses, see Class.

Contents

Introduction

There are four primary classes, and eight specialized classes in Aion. Players start the game by choosing one of the four primary classes: Warrior, Mage, Scout, or Priest. After attaining level 9, the player must choose from two specialized classes associated with their chosen class. Warriors may become a Templar or a Gladiator; Mages may become a Sorcerer or Spirit Master; Scouts choose from Assassin or Ranger; and Priests from Cleric or Chanter.

Summary

Warrior

Warriors are masters of close combat. They are about grit, power, and sheer strength. They use their great physical strength and prowess to pound the enemy and provide cover for allies. They exhibit a wide range of dazzling battle skills that other classes cannot perform.

A Warrior bears the brunt of an attack and can reply with tremendous force and power. Do not fail to appreciate what a warrior can do for your group. Warriors are easy to play at first. Though their first steps may be relatively easy to learn, Warriors must fully dedicate both body and mind to understand the powerful skills they will later be taught.

At level 10, Warriors must specialize into either the Gladiator subclass or the Templar subclass.

Mage

Mages, incredibly powerful and yet exceptionally vulnerable, are able to deal out terrifying, awe-inspiring levels of damage, while taking little in return. They have command over the elements, summoning raging fireballs and chains of the coldest ice to wreak havoc over ranks of the enemy. They can even speak to our shattered planet,calling forth roots to bind enemies in place.

However, Mages are also extremely weak, and so must learn to evade whenever possible. As with all classes, knowing when to fight and when to flee is vital, but this is only accentuated when the defenses of the subject are so very limited. It is useful for a Mage to invoke the protection of a high armored companion during adventures, as, teamed up with the a tank they are able to cast without disruption.; Once a Mage has survived the fragile existence of their first few months (hit level 9 and get offered their ascension quest), they will find themselves able to choose one of two areas of expertise: the path of the Sorcerer or that of the Spirit master.

Scout

If the Warrior is about grit, power and sheer strength, then Scouts concern themselves more with speed, camouflage, agility and awareness. They dress in light armor, making them vulnerable… when they can be hit. Scouts are complex creatures requiring a delicate touch and measured approach, and once their inherent strengths and weaknesses are understood, they are formidable opponents.

Once a scout has reached the required level of ability, they will be able to choose one of two classes to specialize in: the Ranger, or Assassin. They are an easier kill if caught unaware but, chances are if you see them they've decided to let you or, you're already half dead.

Priest

The Priest is arguably the backbone of any successful party. Their ability to keep Daeva battle-ready, even in the direst of circumstances, cannot be underestimated, and is absolutely vital in ensuring groups survive against the more pressing challenges in Atreia. Ailing comrades can be brought to full health in a heartbeat, and deadly poisons can be cured just before victims would be snatched away from their friends and family, all by the fair hand of a kind and benevolent Priest.

The School of Priests hosts some of the most demanded players. Seeing one on an enemy's team means that the ensuing battle will be difficult.

Once a Priest has learned and fully understood the intricacies of their class, they will be given two new paths to choose from at level 10: that of the Cleric, and the Chanter.

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